FLOAT = 3 ;
03), followed by the four bytes that encode the IEEE float
you are specifying.
Any idea what the spec is to reference here?
FloatPrimitiveObject {
Integer objectType; // == FLOAT
float value;
}
SerializedFloatPrimitiveObject {
Integer objectType; // == FLOAT
byte value[4];
}
03 00 00 00 FLOAT 0.0 00 // is this right? should include a few more.